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- ╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗
- ╔══║║══║║══║║══║║══║║══║║══║║══║║══║║══║║══║║══║║╗
- ╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝
- DOOMCAD (formerly DoomVB) 4.3
- THE state of the art Doom level creation system
- ╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗
- ╔══║║══║║══║║══║║══║║══║║══║║══║║══║║══║║══║║══║║╗
- ╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝
-
- Installation instructions: Put all .VBX files in your
- \WINDOWS\SYSTEM directory. Put all other files in some other
- directory. Make sure you have VBRUN300.DLL in your \WINDOWS\SYSTEM
- directory. (VBRUN300.DLL is located on BBSs everywhere)
-
- If you have any suggestions for improvements or find any bugs, let me
- know via matt.tagliaferri@pcohio.com.
-
- Files Included:
-
- DOOMCAD.EXE the program
- DOOMCAD.LST .INI file (then why isn't it named .INI?)
- DOOMCAD.HLP Help file
- README.1ST Duh
-
- CMDIALOG.VBX Windows stuff
- COMMDLG.DLL ditto
- THREED.VBX ditto
- MHAS200.VBX ditto
- MHSL200.VBX ditto
- VB3D.DLL 3D stuff
-
- NODEBLD.EXE the DOS port of the node/blockmap building algorithms.
- Run with -H to see command line options. This runs
- much faster than the node builder in Windows, so you
- can save your WAD files without building the Nodes in
- DOOMCAD, then run them through NODEBLD.
-
-
- not included: VBRUN300.DLL, available on BBSs everywhere
-
- NOTE: if you have DOOMCAD 4.0, you can delete the following file,
- located in your \WINDOWS\SYSTEM directory: VBX3D.VBX
-
-
- ╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗╔╗
- ╔══║║══║║══║║══║║══║║══║║══║║══║║══║║══║║══║║══║║╗
- ╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝╚╝
-
- Revision history:
- 1.1: Can now specify where Doom file is in DOOMVB.LST file (at bottom)
- Use like a Windows .INI file: [DOOM], WADFILELOC = C:\DOOM\DOOM.WAD
-
- Nifty DOOM logo in about box.
-
- 2.0:
- Sector Editing.
- Changes to mouse use (right click for thing/sector edit box, CTRL-mouse
- for centering)
- Things broken into categories, buttons to select which category on thing edit.
- DOOM 1.2 support (required bug fixes as Thing and Sector Data got bigger)
-
- 3.0
- LineDef/SideDef Editing
- Real Windows Help
- Sector texture preview.
- More interface improvments (more 'drag/drop stuff)
- trigger typing sectors-linedefs
- PWAD saving: no more direct .WAD editing
-
- 4.0
- Name change to reflect 3D CAD-like stuff
- 3D preview
- Prefab Mode
- Interface change (toolbar)
- levels from scratch (node/blockmap etc algorithm)
- even niftier DOOM logo in about box
-
- 4.1
- fixed 3D memory crash
- changed 3D inteface (slider bars)
- improved Integrity Check
- Added LineDef Split (godsend!)
- Added LineDef sector reference remove
- fixed path not found bug on init
- Added Save (not Save As) option
- Added Node Save options
- Split out Triggers into Walk/Switch/Door sections
- Squash/Stretch x,y relative map scales
- fixed Subscript out of range on init (?)
- Prefab teleporters
- "the Running Pinky"
-
- 4.2
- Multiple Thing Editing
- Multiple Sector Editing
- Look for closed sectors in integrity check
- Arrow key panning
- Template Load/Save
- NODEBLD.EXE, DOS version of BSP/BLOCKMAP algorithms
- Arrow key multiple vertex movement
-
- 4.3
- Grid Display
- Fixed DOS nodebld bug on large WADs
- better ZOOM: retains aspect ratio
- Prefab Polygons
- Prefab Spiral Stairs.
- Multiple LineDef Shift-select
-